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ZOMBICIDE: INVADER EPIC FAIL – PART 5

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LEARNING TO ADAPT CMON, just like GW, have learned that they can get away with treating their market badly. Zombicide: Invader was a test. It provided an eclectic mix of miniatures, some good, more bad, and most average at best. The game itself seemed cobbled together with ranged weapons rendered useless by ‘dark’ (limited light source) rules and over-powered Xenos ‘zombies’ that appeared beside Survivors or attacked from adjacent tiles and were game enders. But nobody seemed that interested in the rules anyway. Well, aside from complaints about the artwork. And the lack of actual zombies. A mining colony where the miners and most colonists had gone missing, allegedly eaten by Xenos that were, somehow, being classified as ‘zombies’. There was some suggestion the Xenos were infected with something that made them into zombies… but the backers weren’t impressed. They kept asking for zombies. CMON ignored them. Some backers even began to refer to the game as ‘Xenocide’. What

ZOMBICIDE: INVADER EPIC FAIL – PART 4

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WHERE THE SUN DON’T SHINE So, as feedback appeared criticising some of the campaign strategies and products, CMON ignored and then removed the comments. On a few occasions they appeared to respond to requests… but in reality it appeared to be pre-planned and had nothing to do with the feedback. And, as funding lagged and the campaign threatened to be an abysmal failure, CMON panicked. They did things that suggested they’d lost faith in the product and, in so doing, unsettled backers and potential backers. They dumped an entire second Core Box into the campaign as a second expansion. Clearly it had been designed for another campaign following this one, but there it was. In addition to the Civilian or Soldier pledge, a further US$90 would add the Dark Side Core Box to what a backer would get. A further 72 miniatures plus 3 exclusives. Again, some of the SG content was dependent upon this pledge. If you didn’t add it, then you didn’t get those SGs. They’d puled this last strat

ZOMBICIDE: INVADER EPIC FAIL – PART 3

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WALLET INVADER And now, 2018, we have Zombicide: Invader . The pretence of producing games that were merely similar to Games Workshop’s Mordheim and Warhammer Fantasy Battles ( WFB ) ranges is long gone. This one moved into the domain of Warhammer 40,000 and Necromunda , borrowing heavily from both in artwork and model design. But there were several glaring problems, and CMON wasn’t interested in listening to any feedback that didn’t spew mindless adulation for their product or campaign. CMON had previously suffered poor performances from several other campaigns they’d run between the Zombicide ones. A Song of Fire and Ice was a deliberate attempt to move into the WFB market, the one GW had used to build its empire from the very beginning… then idiotically re-released it as Age of Sigmar to generate quick revenue and profits before dumping it altogether. But A Song of Fire and Ice had only generated US$1.69M with just over 9,000 backers. It provided a Core Bo