ZOMBICIDE: INVADER EPIC FAIL – PART 3

WALLET INVADER

And now, 2018, we have Zombicide: Invader. The pretence of producing games that were merely similar to Games Workshop’s Mordheim and Warhammer Fantasy Battles (WFB) ranges is long gone. This one moved into the domain of Warhammer 40,000 and Necromunda, borrowing heavily from both in artwork and model design. But there were several glaring problems, and CMON wasn’t interested in listening to any feedback that didn’t spew mindless adulation for their product or campaign.


CMON had previously suffered poor performances from several other campaigns they’d run between the Zombicide ones. A Song of Fire and Ice was a deliberate attempt to move into the WFB market, the one GW had used to build its empire from the very beginning… then idiotically re-released it as Age of Sigmar to generate quick revenue and profits before dumping it altogether. But A Song of Fire and Ice had only generated US$1.69M with just over 9,000 backers.


It provided a Core Box that was a straight pledge of US$150 and contained 103 miniatures that (mostly) fought in ranks plus an exclusive model and a further 62 (+60%) models resulting from SG, with only a few being listed as exclusives. The rest of the available material was simply optional buys with no need to add any of them to unlock any SG. Hate generated less funding at just under US$1.47M but had just over 10,000 backers, more than A Song of Fire and Ice.


Hate also required a pledge of $150 to get the Core Box. It contained 51 miniatures and the entire game was exclusive, limited to kickstarter backers only, and would not be available at a retail level. It added a further 52 (+104%) miniatures in the form of SG. The whole thing was aimed at people who wanted relatively cheap models to form a Chaos Warriors army to use in games of Warhammer Fantasy Battles. Maybe it was the limited awareness of the kickstarter platform that led to such poor figures…


Then again, maybe it was the death of WFB or, more likely, the attitude of CMON. Zombicide Invader seemed to prove every point people like me had been making during the Green Horde campaign. It was expected to do well where others had fared poorly because it was designated as part of the Zombicide range. But it wasn’t. And it didn’t. It did badly. So badly, in fact, desperation on the part of CMON to make something positive happen became blatantly obvious, and only made things worse.

First, the campaign ran for five days less than the Black Plague and Green Horde campaigns. It wasn’t clear if this was due to arrogance or designed as an excuse for poor results because CMON had no faith in the product. Some backers claimed it did better than Black Plague, and would have had better results if it had run those extra five days. The reality was, all the additional content to get it that far had made a mess of the numbers, costing much more to sell (just to backers) than Green Horde, and potentially driving down retail sales as people refused to pay the same for just half the content.


It only had three days left before it finally managed to generate half the funding and backers as Green Horde had managed when it had concluded. So what went wrong? Well, you won’t find many answers on the kickstarter pages. CMON ruthlessly purged almost every last comment that provided feedback that didn’t fan-boy blow them. The only evidence of the purge is a few bizarre responses to comments that no longer appear. Even so, only backers are allowed to post comments there. Try Facebook.


The CMON facebook page is a ghost town. Not even tumbleweeds are found there despite how much it blows. But if you hang around long enough you’ll see things. People complaining that they never got the products they paid for during a kickstarter, or a few people making suggestions and leaving feedback about campaigns. They get a few likes from others, even support, and then vanish. CMON is making every effort to eradicate that feedback to present an image of pure success and everyone being happy.


Again, the tell-tale signs may still be found. People responding to comments that have been removed. It suggests duplicity on the part of CMON. An inability to accept criticism in any form. An inability to adapt. An unwillingness to adapt. A belligerence and abusive attitude toward its market. Efforts to deceive and manipulate potential clients unaware of the reality hidden behind CMON. Looks a lot like the artwork, design and content isn’t the only thing CMON has assimilated during its desperate efforts to claim market share from GW. They got the same anti-social, unpleasant, shitty attitude in the process.


But let’s have a look at the figures for Zombicide: Invader. With less than a day to go they had US$3M and just under 16,000 backers. What went so wrong is answered in what backers got for their pledges. First up, CMON got greedy. Very, very greedy. They failed to learn from the warnings people like me tried to give them about treating their market badly. Instead of taking it on board and adapting, they doubled-down and escalated the mistakes they were making, just like GW.


The Core Box for this campaign, at least the first one, came at a cost of just US$100. It was US$20 less than the Core Box for Green Horde. It still contained 72 miniatures but came with an exclusive. But the artwork from Black Plague and Green Horde was gone, and the new Necromunda-40K rip-off artwork sucked. The game lacked any continuity links to previous versions. No Zombies. Just aliens. And no real thematic link to make any of it really connect even within the game.  Just an eclectic collection of crap.

The Core Box was defined as a Civilian Pledge. It got a lot of complaints that quickly vanished even as no changes were made. You could, if you wanted, upgrade to a Soldier Pledge for an additional US$50. This added the Black Ops expansion that came with just 9 more miniatures, plus an exclusive. It was not received well. It was not seen as value for money. But some of the SG were contingent upon it. Unless you added it, you didn’t get those SGs. This also drew a lot of complaints that vanished just as quickly.


If at least some of those SGs had simply been part of the Black Ops box, there would have been fewer complaints. Sure, the trolls were extremely active, insisting CMON made what the market wanted despite the fact that the market was there saying they didn’t want it and wanted changes. Oddly, people making complaints were not mollified with insults and no positive responses. Go figure. But it wasn’t just this that saw the funding barely begin to crawl in. It was death by a thousand other acts of stupidity.


The models themselves were clearly designed to substitute for Space Marines, Tyranids and Daemons in games of 40K or Necromunda. There were complaints about design. There were no zombies, just ‘Xenos’ (a term heavily used by GW in its 40K ranges and literature). Too many models looked like Pirates of the Caribbean had thrown up on them and given them a bad case of tentacles, some kind of spicy curry induced diarrhoea, and (in one instance… then three more) a bad case of litigious-ity.


In short, too many models had too many tentacles when they didn’t need them, and some of these (and others) looked like they had the shits. The few with weapons looked like they were armed with cheap nerf-guns, and some of these were so badly designed they either looked wrong or just plain stupid. The practice of taking pop-culture to create model designs also backfired when one based on Will Smith’s character from Men In Black was withdrawn and replaced with something else with no real explanation.

Rumour had it that this was the result of legal action. Somebody at CMON had failed to get permission to blatantly rip-off the intellectual property of MIB. And then, after the campaign concluded, people representing Laurence Fishburne, Tina Turner, and Harrison Ford appear to have had words and SGs bearing their likenesses also vanished. There is a very good chance others may follow. It makes you wonder how many others will suddenly result in legal action for infringing upon Intellectual Property and Copyright laws. My money’s on the Michael J Fox, Christopher Lloyd, and Stephen Hawking ones.


And when will GW notice CMON, chew them up, and shit them out? Don’t get me wrong, I think some of the stuff CMON does is great, and it’s long past time the fascist monopoly of GW ended, but not by replacing it with more pricks just like them. Besides, GW built its empire by stealing the Intellectual Property of others, and then trying to claim it as their own, so any attempt by them to prosecute CMON will look hypocritical and result in a great deal of bemused head-shaking.


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