MODEL BUSINESS MODEL – PART 4
…BECAUSE IT WORKS ITS WAY INTO THE SOUL Over the last few months, GW released an old favourite. It was a game from 1996 called Necromunda . A popular skirmish table-top game based on their Warhammer 40,000 setting, 2nd Edition, before all the big-ticket, cash grab and piss-poor rules changes that screwed the game for everyone. The appeal of that version of the hobby was small ‘squad’ sizes. It provided greater accessibility for players whose funds were limited. It got canned for that very reason. GW likes its sales to be big. A lot of cash in a single sale. The mindset of the greedy is fairly predictable. They ditched the small sales because the cost-profit ratio appeared small. But what smarter companies realise is that a lot of small sales provides a lot of return. It caters to a broader market base. Price them out of the market and suddenly you find your profits shrink too, the smaller market base only purchasing a limited number of big ticket items. Whoops. So alon...