ZOMBICIDE: INVADER EPIC FAIL – PART 1

NOT QUITE DEAD

CMON. The potential answer to the question about who will move into the market vacuum as Games Workshop (GW) gradually, but inevitably, vanishes into the abyss. We have watched GW abuse, violate, alienate, exile, and basically shit all over its market for decades. It literally relied upon regeneration to make massive profits by charging outrageous prices for product worth a tiny fraction of that, and responded to criticism with casual disregard as one generation left and the next moved into its place.


Despite the many, many ‘stories’ from former customers and staff, it’s incredibly difficult to find any of it posted on the internet. GW itself ruthlessly purges negative feedback on its own sites, and where they find sites even mentioning their products, threatens legal action to silence the authors and, in some cases, literally steals ideas under the claim those ideas contain GW ‘intellectual property’. It doesn’t take much. Just the use of a word from their own ranges will do, or an image that looks similar, even if it isn’t even their ‘intellectual property’ at all. 

One of the biggest ‘stories’ exposing the vile, predatory behaviour of GW actually involved a legal battle over the use of the word ‘Space Marine’ in a book titled Spots the Space Marine. GW claimed it was theirs. Anybody who reads science fiction will, however, be well aware the term predates the company by several decades, and even imagery that appeared on a book including that term (long before the company was associated with it) appears to have been appropriated by GW. But GW has built its empire on the not quite dead corpses of its victims, and CMON has been watching… and learning… to imitate.


You may remember my post about Zombicide: Green Horde and the potential for serious failure if CMON did not adapt to its market and learn from the mistakes of GW. One of the key points I mentioned was the need to take action against its little band of camp followers trolling people who dared to suggest anything with which those puritanical zealots disagreed. I stated a failure to act would encourage and enable those trolls, and that this would lead to similar consequences to those that afflicted GW.

GW, when confronted with the same problem, actually did the opposite. Not only did they encourage bad behaviour, they modelled it. At the time my initial post about this was published, I’d pointed out that CMON was moving into the market GW had so foolishly mistreated and cast aside. In that post I’d also suggested CMON would soon make efforts to move further into that market. Well, if you’ve been paying attention, you will have noticed Zombicide: Invader… and just how badly the campaign to massively profit from this territorial grab has failed. It always feels good to be vindicated.


Now, while it won’t take long to find CMON’s horde of colon crawlers trolling people like me (who point out what is so blatantly obvious), you will be hard pressed to find feedback like mine, or even comlaints about poor service and broken or missing product people purchased. You won’t find it on the campaign pages, or on CMON’s Facebook page. CMON purges anything criticising its product and actions, then blocks whoever posted it. Sound familiar? Clearly, the imagery and content produced by GW isn’t the only thing CMON has appropriated in its effort to claim and control that market.

But to get a really good understanding of why things went so badly, first you need to have a look at where Zombicide: Invader came from. Well, aside from straight out of GW’s decades of Warhammer 40,000. It was actually an attempt to move the Zombicide: Black Plague fantasy setting into a galactic scale science fiction setting, most likely to capitalise on the popularity of GW’s game of Necromunda. Necromunda was rereleased last year by GW in order to make some more quick short-term profits, and will vanish again just as quickly, like all the other games they promote this way.


Unlike the original release, however, GW has gone overboard with the background literature and rules. They’ve added cards and departed from the original to create super-human (almost alien) Marvel style gangs… with poorer quality, plastic models that start at US$40 for ten. Even the game seems to have borrowed heavily from the Zombicide flat-tile format, no longer providing rules for vertical activity… unless, of course, you buy the additional, supplemental, expansions. Which adds to the original spend, and keeps adding to it. Some things just don’t change.

GW and CMON seem to have adopted ‘parallel’ game formats and rip-off-while-shitting-on-their-market strategies, but CMON has one advantage over GW that they seem hell bent on squandering: price. While Necromunda was a great game, Zombicide remained incredibly popular for several reasons. The great artwork, relatively good models and simple (if incredibly restrictive) rules, and a price comparatively cheap and affordable to what GW charges (between 10 to 25%, depending on the model).


GW had been using a strategy of publishing deliberately flawed, extremely complicated, unmanageable rules, combined with dozens of individual Codex or Army books for each of the main armies, then doing it all over again a few years later for the new and ‘improved’ edition. The new editions usually had minor changes that required players to spend a small fortune on new models and resources. In some cases the new ones followed the last ‘updated’ Army or Codex book from the previous edition by mere weeks.

At one point there were even five separate Codex Space Marine supplements during a single edition of the game, and players of other armies never saw updates for five or more years, their armies rendered completely obsolete as they were outclassed and effectively unplayable for that time. It was a strategy designed to get suckers to spend money on the newest releases, and saw players fleeced in an endless procession. Those bled dry left and were replaced as the next generation was sucked in, so incredibly arrogant and all-knowing they refused to heed the warnings of better, more experienced victim-players until they, too, joined the ranks of the departed and were treated with the same contempt.


Zombicide: Black Plague capitalised on this frustration. Hell, it even included contributions from former GW staff like Adrian Smith and Karl Kopinski. It was abundantly clear what CMON was attempting to do. But while GW used the ‘updated’ editions of its games to release new Codex and Army books, complete with new models to form units slightly more powerful than previous armies to stimulate sales, Black Plague just gave players a pile of models and rules that remained constant. Plus, as mentioned, they were dirt cheap by comparison, albeit with a number of cons.

Prices at GW varied a great deal. Some plastic miniatures were only US$4 each, provided you purchased them in boxes of ten. Other models could cost well over US$100. These were often multipart kits that required assembly, allowing different poses to be created, but could easily be broken. CMON produced plastic models with a price tag of around US$1 each if purchased during a kickstarter… but double that at retail. These were usually one-piece or pre-assembled. They were not, in any way, of comparable quality. The 3D renders looked good, but the end product wasn’t as durable or impressive.


Either way, Zombicide was seen as a much better deal than Necromunda (or the fantasy version called Mordheim) because it provided far more models at a much cheaper price. Until expansions and Optional buys were added. The Core Box was a comparable price to some of the smaller GW ones but more value for money. Expansions and Optional buys were value for money too, but added up, especially if content was exclusive and had to be purchased at the same time as the Core Box to secure it.

But this is about how CMON took a great product that quickly gained a very large following… and then inflicted the same idiotic strategies on their market that smarter people had watched GW attempt over the years. Some of the few surviving sites criticising what GW had done included colourful suggestions that what had occurred be included in books for people studying business… under titles like “What Not to Do In Business.” So let’s take a look at what CMON did, and why it was such an epic fail.


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